![]() A lot of metal is set where you just barely can't reach it from the starting location. I often just send logs and planks and then tell my beavers to return home a few hours before night, not super efficient but easier than dealing with housing and water and food.Īnother tip no one mentioned is that your original district center can be moved. The building that receives resources costs nothing to build, you do have to use resources to build the distribution post, then give it workers to haul the resources, then set the resource routes. There are a pair of buildings, the distribution post and.fudge, can't remember, but they are both 250 science. If you build a gate 3 squares from the district center and the water is 1 square past the gate, that district has no water. Migrate your Beavers and move goods to the new. Build a District Gate to separate the two Districts. The Rally Point Timberborn breaks the boring village vs winter mould Rock Paper. Then, assuming no log production/usage, district 1 will send 100 logs to district 2. post, well introduce you to Norman Horowitz and discuss his role in episode. District 2 limits: 100+ high (low doesnt really matter). Build new buildings, expand farmland, colonize new island and more Turn. The poster above says haulers will fill distro posts, which I haven't specifically looked for or noticed. So keeping routes as short as possible for those 2 things means more throughput. If district one has 300 logs and district 2 has 0 logs and you set it as follows: District 1 limits: 200 low, 300+ high. Wood is the core resource in Timberborn, but the most advanced structures require metal. Distro Post workers only do 2 things: They fill the distro post and deliver from distro post to receiving posts. ![]() It has no power and thus no way to process those wheat and potatoes. The new district is pretty much entirely devoted to farming, with a little water gathering too. It's already pretty confusing but this absolutely boggles me. ![]() Build a new District Hall, housing, a Warehouse, and Water Storage. Each district has its own limits which you may need to set. So I tried my hand at creating a new district. Unlock Labor > Drop-Off Point - This will allow other Districts to receive goods. When you set the district gates, assume beavers in districts (except for distribution centers, see below) can't cross those gates. Unlock Labor > Distribution Post - This will allow you to send resources to other Districts. I did that and the second district WILL NOT take from the 1st district's water supply even though there is overlap. takes a bit to test out but easy way to expand without dying of thirst or starvation Id recommend placing distribution posts and drop-off points close to district gates (or rather, the boundaries of your districts) close to each other so they can transfer goods as fast as possible. Originally posted by muskegontrucker:another trick to do is build your water and logs and such that they are on the border area then change the district gates to put the items in the other district boundry area. If you cant make districts in Timberborn or are struggling then my tips in this guide will help you create districts fast and easy.
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